Free Bookworm Adventures
Bookworm Adventures | |
---|---|
Developer(s) | PopCap Games |
Publisher(s) | PopCap Games |
Designer(s) | Jason Kapalka |
Composer(s) | Staffan Melin |
Series | Bookworm |
Engine | PopCap Games Framework |
Platform(s) | Windows |
Release | PC (November 28, 2006) Steam (January 2, 2007) |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Bookworm Adventures is a word-forming puzzle video game, the follow-up to Bookworm from PopCap Games. Released in November 2006, Bookworm Adventures combines the 'create words from sets of letters' aspect of Bookworm with several elements of a role-playing video game. In the 2007 Interactive Achievement Awards, Bookworm Adventures won the 'Downloadable Game of the Year'.[1] The game also won three Zeeby awards for Best Word & Trivia Game of 2006, Best Game Design of 2006 and Best Story/Narrative of 2006.[2]
Bookworm Adventures is a follow-up to the word-forming puzzle video game Bookworm developed and published by PopCap Games.Bookworm Adventures was released in November 2006, the game combines the “create words from sets of letters” aspect of Bookworm with several elements of a role-playing video game. A sequel for Bookworm Adventures, Bookworm Adventures: Volume 2, was released on July 30. Game isn't even on steam anymore, had to buy the cd-rom for like 40 dollars. Dunk store https://dunkeyscastle.com.
A sequel for Bookworm Adventures, Bookworm Adventures: Volume 2, was released on July 30, 2009.
Saladin 6th edition pdf. DOWNLOAD Anatomy & Physiology: The Unity of Form and Function By Kenneth Saladin P.D.F. Files Anatomy & Physiology: The Unity of Form and Function By Kenneth Saladin With Saladin, students make connections through learning outcomes and assessments, integrated media, and a writing style that clearly depicts anatomy and physiology processes.
- 2Gameplay
Development[edit]
In contrast to the lower production budgets typical of most 'casual games', PopCap Games spent over two and a half years and US$700,000 developing Bookworm Adventures.[3]Although the direct sales model used by the company avoids various distribution and retail fees, this still represents one of the most expensive investments in the genre to date. John Vechey, PopCap's director, indicated that this did seem to be a departure from the previous model, noting that 'A couple years ago, the prevailing wisdom was that it took three guys six months and $100,000 to make a casual game. They used to be considered a low art form.'[3]
Gameplay[edit]
Players guide Lex the Bookworm (voiced by Chief Creative Officer of PopCap, Jason Kapalka) through a number of stages, battling creatures along the way (which are largely based on Greek mythology, One Thousand and One Nights and Gothic fiction, while the foes in the game's sequel are based on fairy tales, Journey to the West and science fiction). Each battle consists of Lex squaring off against a given foe. Both Lex and his adversary have health meters (represented by a number of hearts), which, when depleted, signal defeat. However, unlike more traditional role-playing games where players might injure their opponents with arms or magic, enemies in Bookworm Adventures are damaged by forming words.
As in the original Bookworm, words are formed from a grid of available letters, although unlike the original, the letters used to form the words need not be adjacent to one another. The longer the word which is formed, the more damage is done to opponents. Similarly, words generated using letters which are less common do more damage than those using only common letters. Each turn, players can form a single word, while enemies use one of their available attacks to injure Lex, buff themselves, or manipulate the tiles in the grid. If victorious, Lex automatically recovers all of his health between battles; however, there are certain stages called 'Survival Battles' (still called boss battles in the first game) where Lex will not be healed between enemies.
After a certain number of battles are won, a boss of increased difficulty is encountered. If players defeat the boss, they complete the chapter and are rewarded with a treasure item. Treasures provide special abilities to Lex, such as a reduction in damage inflicted to him, or more damage generated from words containing certain letters. In some cases, rather than receiving a new item, an existing item is upgraded. After the player has accumulated more than three items, Lex must then choose which three items to bring along on later chapters. In the sequel, the player can also be awarded a companion, which gives a beneficial effect every four turns.
Game modes[edit]
There are three game modes in the first game. The different modes are Adventure, Mini-Games and Arena.
Adventure mode is the main mode of the game. In the Adventure mode, the player solves the mystery of the Great Library, fighting the opponents in order. The Adventure mode contains three books. After the player completes the Adventure mode, they cannot replay the Adventure mode and must create a new player to restart.
In Mini-games, players can play three different mini-games and aim for high score. This mode is unlocked after Book 2 in the Adventure mode is completed. In the Adventure mode, the player can play a pre-selected mini-game for rewards that can aid them in their adventure.
The Arena mode is unlocked after completing the Adventure mode (defeating Book 3). Here, players can battle through all the bosses in a fast-paced action (instead of the Adventure mode's turn-based gameplay) except for certain bosses (Hydra, Sphinx, Professor Codex). There is also an addition of a timer bar above the grid; if it's filled, the enemy will attack whether the player is ready or not. At the opposite side, the player can do several attacks in-between the enemy's attacks by spelling words quickly.
Sequels[edit]
In the sequel, there are a few additions and differences. The Adventure mode now has Books 4–6, following the numbering of the predecessor. The books are titled Fractured Fairytales, The Monkey King, and Astounding Planet. The Mini-games mode is unlocked by completing Book 5, and players may choose the mini-game they want to play when there is a tent icon in the Adventure mode as opposed to being forced for a certain game like the prequel. The Arena mode, which is still unlocked by completing the Adventure mode (defeating Book 6), contains every boss in the sequel, excluding Previous Lex, Skeletrox (Dance Commander), and The Machine.
In the sequel, a new mode called Adventure Replay is unlocked after completing the Adventure mode (defeating Book 6). Unlike the predecessor, a player may replay their adventure after it is completed. The player can choose any of the three books to play through; Lex is leveled down equivalently to what he should be at the chapter, and the player must keep Lex alive or otherwise having the game over. Instead of the level up bar at the top-left, the player can find the score bar; Lex levels up after every chapter. There are eight badges of four levels (Bronze, Silver, Gold, Platinum), which require the player to do some certain task; for example, defeating an enemy with Poison damage, spelling a 12-letter word, or using Diamond gems frequently.
Tome of Knowledge is available in both games, where it contains all information of the enemies, their attacks and abilities, their flavor text, and secrets that the player has found. This feature is unlocked after defeating Book 1 in the original or Book 4 in the sequel.
Clips and Giggles is where the comic introductions to each book and theme music of Bookworm Adventures can be found and replayed any time the player wishes. It also features commentary from PopCap Games on creating the game. Players unlock Clips and Giggles by defeating the Arena mode. It is not available in the sequel.
The game features different tiles, and each of them have different uses. The 'scramble' feature from the original title returns in Bookworm Adventures, allowing players to replace their current grid of letters with an entirely new set. The cost of doing this is forfeiting a turn, so that the enemy gets a 'free' attack. In addition to equipped items, players can also earn consumable potions, which can be used for an immediate benefit. The potion varieties consist of healing potions, potions which power up the next attack, and potions which cure any negative status conditions and/or negative tiles.
While potions can be acquired gradually by defeating foes, potions can also be awarded for playing separate word-based mini-games between stages. In such mini-games, the player must try and guess a secret word, or must try and form as many words as possible from a set of letters. The more skillfully the player plays these mini-games, the greater the reward. X360ce vibmod 3.1 4.0 download. In the sequel, the player can only have the maximum of 10 potions of each type.
The game also features different treasures. These treasures have abilities that help Lex in his battles such as using certain letters for additional damage, give gems more damage, spelling certain words for more damage, and makes some resistance such as burn, poison, power down, petrify, stun and smashing and locking of tiles. Most treasures may upgrade for best effects and improved abilities, mostly in the sequel.
In the sequel, companions are introduced, which act similar to treasures but have a certain effect activated every four turns. For example, Mother Goose gives a health potion every four turns (unless the player has the cap of ten health potions, where Mother Goose will wait until the player uses one potion), and Skeletrox upgrades tiles to form better gems.
The player can see what attacks and abilities the enemy can use, located at the bottom-right portion of the screen. Some attacks can combine two or more effects. Effects include the basic damage which damages Lex, causing ailments that harm Lex, causing Lex to miss some turns, causing ailments to the grid, stealing items from Lex, and helping the enemy.
Reception[edit]
Bookworm Adventures and the sequel Bookworm Adventures: Volume 2 received mostly positive reviews. GameRankings gave the original 78.17%[4] while giving the sequel a slightly better 78.92%.[5]Metacritic, however, did the opposite; it gave 82/100[6] for the original and 79/100[7] for the sequel. IGN gave the sequel 8.3/10[8]
References[edit]
- ^'10th Annual Interactive Achievement Awards'(PDF). interactive.org. 2007-02-09. Archived from the original(PDF) on February 11, 2007. Retrieved 2007-02-09.
- ^'Zeebys – First Annual Casual Game Awards'. Zeebys.com. 2007-02-08. Archived from the original on 2007-02-14. Retrieved 2007-09-20.
- ^ ab'Not your father's 'Tetris': Casual games go upscale'. Deseret News. 2006-12-01. Retrieved 2009-03-18.
- ^'Bookworm Adventures (PC)' at GameRankings
- ^'Bookworm Adventures 2 (PC)' at GameRankings
- ^'Bookworm Adventures (PC)' at Metacritic
- ^'Bookworm Adventures 2 (PC)' at Metacritic
- ^'Bookworm Adventures 2 (PC)' at IGN
External links[edit]
- Bookworm Adventures at PopCap Games
Contents:
- Download Links
- Developer: PopCap Games
- Genre: Word
- Originally on: Windows (2003)
- Runs on: PC, Windows
- Editor Rating:
- Rate this game:
First time I knew I had to check out BookWorm Deluxe I let out a sigh. Little did I know that this was made by the folks at PopCap and that it had quite the impressive history behind it. The version I am looking at today, BookWorm Deluxe is like the “full” version of what started life out as a simple web-based game.
Hi Lex
Ok, so there is not exactly a story that drives, BookWorm Deluxe. However, it does have some charm and that charm is because of Lex the Bookworm. Lex needs your help to make words and get a high score. That is basically all there is to the “premise” of the game, but to be fair it has more charm than most other word jumble style games that I have played on my computer or even my phone.
Mind “Boggle”ing
Do you know the classic board game Boggle? It is where you have to jumble around a series of letters and then you make words with those letters. Well that is basically what you are doing here with BookWorm Deluxe. It is a very simple premise and I know firsthand that it sounds like this is the kind of game you will get bored with instantly. However, it is also the kind of game that you just keep on playing.
You have a series of letters and you need to make words with them. When you make a word using letters, those letters will disappear and new letters for you to make words with will appear. As you would expect, the more letters you use in a word the higher the score you will get. So, you can just keep going for three- and four-letter words to go quickly, or you can be more methodical with the way that you play.
Two Modes Of Play
I was quite impressed that BookWorm Deluxe offered two modes of play. There is the Classic Mode which is probably what most people will stick with. This is the more laid-back kind of way to play and is a mode that I would say is very addictive. Here you can figure out words at your own pace, but you still have the danger of these red tiles which can burn letters and if the red tile gets all the way to the bottom it is game over.
There is also an Action Mode where things move at a much faster pace so you have to really be quick and come up with words fast or the game is over quickly. I really like both modes, but Classic is the one that I found most addictive.
Look I know on paper that BookWorm Deluxe does not sound like a very exciting game. However, if you do like word jumble style games, I think you are in for a good time here. It has a rather charming presentation to it and at the end of the day, it is a game that can be enjoyed by everyone.
7.5/10
Pros:
Free Online Games Bookworm Adventures 2
- Lex the bookworm is pretty cool
- It has a charming presentation
- It is very easy to start a game
- You have two modes of play
- The game is very addictive
Bookworm Adventures Popcap
Cons:
- There is no multiplayer!
- Not much to the game overall
Download Links
System Requirements
Processor: PC compatible, P-II 350Mz 64Mb 7.0
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode