Install Monodevelop Windows
If you like the video don't just leave, support us with a like and subscribe, it realy helps and thank you so much. Click on the Install Add-ins button. Click on the Repositories button. Click on Add. Click OK and then Close to go back to the install dialog. In the Install From combo box select either All registered repositories or the NuGet add-in repository. The install dialog shows a list of available add-ins. Install Phidget Drivers for Windows. Before getting started with the guides below, ensure you have the following components installed on your machine: You will need the Phidgets Windows Drivers; Use Our Examples. One of the best ways to start programming with Phidgets is to use our example code as a guide.
MonoDevelop is a revolution in the era of Cross development by using Microsoft .NET programming language like Csharp ( C# ) , Visual Basic and Jsharp ( J# ) . Monodevelop has removed blame that Microsoft .NET software can only run on Windows platforms This makes possible to run .net applications and to build a .Net Application on any platformMonoDevelop is a cross-platform IDE developed for Csharp ( C# ) programming language and other .NET programming languages. MonoDevelop allows programmers to program desktop softwares and ASP.NET Web applications and websites on Linux, Windows and Mac OSX. MonoDevelop makes possible for .net programmers to run , create and deploy their .net software applications on cross-platforms Any .NET application developed with Visual Studio can be used in linux or Mac with the help of MonoDevelop
Windows platform is fully supported for running MonoDevelop and it is fully accepted. In past there were many issues regarding Mono Development but now Many Windows specific issues have been fixed, and ome add-ins such as debugging and subversion support have been written specifically for Windows and it is fully supported by windows
By developing with mono specifically, you will be able to run your executable on any platform that has mono available for it. That in and of itself is mono's biggest advantage over developing on MSFT's .Net platform. Said differently: If you build you assembly with mono, you're guarantee cross-platform support
Features Of MonoDevelop
Multi-platform support
It Supports Linux ( ubuntu etc ) , Windows( xp,7,8 etc ) and Mac OS X operating systemsAdvanced Text Editing Facilities
It provides Code completion support for Csharp 4 that is lastest version for csharp
It also provides code templates and code folding.Configurable workbench
Fully customizable window layouts, user defined key bindings, external toolsMulti-language programming Facilities
Monodevelop supports various programming languages like - C#, Visual Basic.Net, C/C++, Vala
GTK# Visual Designer
Easily build GTK# applicationsInstallation Steps for MonoDevelop in Ubuntu
sudo apt-get install monodevelop
4. If you got the following error :-
Error :- Unable to locate the package monodevelop
5. So simple solution of this error is open Terminal and fire the following command :-
sudo apt get update
and then Hit enter
6. This command requires internet connection and it may take some time to get completed and if this command completes successfully then now monodevelop would be located
7. Now run the following command to install monodevelop
sudo apt-get install monodevelop
8. First it will prompt you for installation procedure of monodevelop Press y to conform 'Yes'
9. Then It will automatically install and files , packages required for mono
Now you will se a monodevelop icon on your ubuntu sidebar like below -- the blue monodevelop icon
10. click on blue monodevelop icon and you will be presented with monodevelop IDE
Instructions to install and use Monodevelop (http://monodevelop.com/) to edit FieldWorks code.
- 1Install
- 2Troubleshooting
- 3Use Monodevelop with FieldWorks
Install
Ubuntu 12.04 Precise and Ubuntu 14.04 Trusty
- Install Monodevelop:
- Create Monodevelop launcher:
Troubleshooting
Specified Default Runtime not being used
If running Ubuntu 10.10 Maverick and MonoDevelop 2.8, and running FieldWorks from terminal works but running from MonoDevelop shows a FieldWorks yellow crash dialog box with a message 'Msg: Method not found: 'System.Windows.Forms.Control.IgnoreUpdates', it may be that MonoDevelop (running using a mono in /opt/mono) is using the Mono GAC in /opt/mono rather than the Mono GAC and libraries in /usr/local/mono, even if /usr/local/mono is selected as the Default Runtime.
Seen in the Application Autput window in monodevelop: Loaded assembly: /opt/mono-2.10/lib/mono/gac/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
Set MONO_GAC_PREFIX to /usr/local/lib/mono in the Project/Options/Run/General Environment Variables. This appears to fix the problem.
Use Monodevelop with FieldWorks
Editing code
There is not a global solution file. To edit code in a project, open the csproj project file in monodevelop.
Integrating with VCS
While Monodevelop 2.2.1 successfully uses and edits .csproj files, it seems to delete a few things as well that Visual Studio may find useful. When committing .csproj files with meaningful changes, consider not committing unnecessary <Reference>
reordering or the deletions of sections such as:
If monodevelop makes undesired modifications to all of your open csproj files, you can revert all .csproj file changes by running a command such as
Building
Building projects works from within monodevelop.
You can also build from terminal using nant (see Build_FieldWorks#Subsequent_builds_should_be_built_by_doing:).
If building in monodevelop says something like
then do
and build again.
Debugging
Debugging C# and C++ code works in monodevelop. Sometimes when you debug a GUI program and reach a breakpoint, monodevelop might freeze. To avoid this, you can have the program run inside a Xephyr window. To do this, start Xephyr:
And in monodevelop, right-click the startup project, and click Options. Under Run, click General. In the Environment Variables section, add a Variable 'DISPLAY' and a Value ':2'. Now when you Run or Debug this project, it will display the program in your Xephyr window. Remember not to check in this setting of DISPLAY in the csproj.
Currently (20100412), the debugger in MonoDevelop 2.2.1 does not work with the latest mono in mono-calgary.git (commit 0fc6db6), and gives an error:
To reset your mono-calgary.git back to a mono version that is compatible with the debugger in MonoDevelop 2.2.1, do (note that this will delete any changes you have made in mono-calgary) (Note that this is probably not necessary with the current 20101008 mono-calgary):
When debugging, if Monodevelop freezes, you may be able to get it back. Go to the terminal from which you started Monodevelop. It may say something like
If so, try running:
Unit tests
Unit tests ran be run and debugged using monodevelop. To show the unit tests of your open projects, choose View > Unit Tests.
You can also run unit tests from terminal using nant and nunit (see Build_FieldWorks#Unit_tests).
When running unit tests in monodevelop, if you get the internal error:
or
then for now do
and try again.
If you get the error:
do
If you get the error:
in, say, FwCoreDlgsTests
, then edit the corresponding foo.dll.config
in Output/Debug
, such as Output/Debug/FwCoreDlgsTests.dll.config
and change:
Free game installer downloads. To uninstall a game:. Press the Xbox button to open the guide, then select My games & apps and then Games. Before you can reinstall a game, you must first uninstall it from the console's hard drive.
to
This can be done to all of the unit test dll.config files at once by doing:
Install Monodevelop Windows 10 Tutorial
If running unit tests that derive from BaseTest produce a error such as
- TestFixutreSetUp failed in FwFontDialogTests
then you may not have your default .NET runtime environment set properly. You can change this under Edit > Preferences > Projects > .NET Runtimes. You may have recently rebuilt and reinstalled mono from mono-calgary.git; if so then you will need to setup the mono + mono-real wrapper script again.
Running and debugging FieldWorks in Monodevelop
To run or debug TE or Flex from Monodevelop:
- In the Solution pane, right-click the solution and choose Add ▸ Add Existing Project. Navigate to and open Src/Common/FieldWorks/FieldWorks.csproj
- Right-click the FieldWorks project and choose Options. Under Run click General. In the Parameters box, type '
-proj ../Sena 2.xml -app Flex
', where '../Sena 2.xml
' is a path toSena 2.xml
. Optionally substitute Flex with TE. - In the Environment Variables area, add a Variable 'DISPLAY' with Value ':2'. Click OK.
- Right-click the FieldWorks project and choose Set As Startup Project.
Now if you Run or Debug, monodevelop will run or debug FieldWorks inside your :2 Xephyr window.
Debug a library
Unlike Visual Studio the project properties in Monodevelop don't have a Debug tab that would allow to specify an external program to start.
However, this can be done in the project properties, General/Custom Commands section. Add a project operation for 'Execute' and select the executable there.
Note that you might have to specify the full path to the executable - at least on my machine a relative path didn't work when I tried to run NUnit as executable.
Monodevelop For Windows 10
Debugging into Mono code
How To Install Monodevelop
If you want to debug into mono code, you have to disable the debugging of project code only: in Monodevelop, go to Edit/Preferences, Debugger/General section and unselect 'Debug project code only'.
Debug broken dependencies
Mono is picky about chaining dependencies, even to DLLs you don't really need. The runtime is more picky than MonoDevelop, so occasionally something that runs fine under MD fails when run stand-alone.
One way to debug this is to use a command line like
MONO_LOG_LEVEL=debug mono Example.exe
This outputs a lot of debugging information including all the DLLs it loaded and all the places it tried to load ones it could not find.